Which probably includes stores for avatar customisation and emotes. The latter, on the other hand, not only lets you find your next online match, but also “bring new and unique forms of engagements and communication”. The former sees you exploring the world of the game as your own custom fighter avatar. Source: Capcom / PlayStation.Īnd finally, Street Fighter 6 will also come with a World Tour singleplayer story mode, and what’s called the Battle Hub for online play. But it remains to be seen if this will be something simple like what’s already in Marvel vs Capcom 3, or will it go super in-depth the way EA’s FIFA games do. Commentators are even working with the company to provide their voices for this. Considering the fact that MvC1 for the PS1 was released all the way back in 1999, calling this the Modern Control Type is very weird indeed.Ĭapcom has also announced that Street Fighters 6 will get in-game real-time commentary. If you’ve played the first Marvel vs Capcom on the PS1, and are familiar with the Easy Mode, then this is the Street Fighter 6 equivalent. This basically helps you do special command moves with a single button press, as well as helping you string conbos together. Then there’s probably the least exciting one of them all, called the Modern Control Type. You could think of the latter as a Focus Attack that uses meter. This gives it a lot more utility than just powering up special moves, allowing fighters to parry or power through an opponent’s move. Now onto the mechanics, it looks like Street Fighter 6 is replacing the classic EX meter with the Drive system. and an even shorter tease of another, Kimberly. And finally, there’s a very slight introduction for another new character called Jamie. We also get a look at Chun-Li, who looks the best she has ever been, in any game she has ever appeared in. Luke and Ryu look pretty much the same as the initial teaser from February.
Instead, it looks like the game is getting quite the system overhaul compared to Street Fighter V.īut before we get into any of that, we get a closer look at the characters that will be in Street Fighter 6. Now, with another major reveal in conjunction with the PlayStation State of Play stream, Capcom has revealed that it’s not changing the logo too much. Written by Kyle Campbell on behalf of GLHF.Fans teased Capcom for its Street Fighter 6 teaser for a multitude of reasons, among them being the game’s logo. Oh well, the memes are gold, so take a look at the best below. It doesn’t help the situation that Capcom didn’t actually show gameplay or anything beyond mentioning Street Fighter 6 is running on the RE Engine, which powers Capcom’s other titles like Resident Evil Village and Monster Hunter Rise. The best kind, though!īefore we move on, take a moment to watch Street Fighter 6’s announcement trailer to see why fans don’t like the logo.
#Street fighter 6 logo series#
However, Street Fighter 6’s logo quickly became the focal point of every discussion mainly because the logo looks generic and lacks that distinct vibrant flair the series does best. Most fans were content with how returning characters Luke and Ryu looked. Pleasing the fighting game community is no easy task, and Street Fighter 6’s logo proves that crowd will meme questionable artistic choices into oblivion if given the opportunity.Ĭapcom went ahead with Street Fighter 6’s announcement Monday in a rather slick trailer.